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I love using visual programming to explore sound design in new ways, whether it's with tools like Pure Data/Max, Blueprint/Metasounds in Unreal Engine, or modular software such as VCV Rack and Reaktor.

Here are some fun patches I created using the surprising software that is Pure Data.

In this presentation, my school teammates and I used Arduino sensors. We placed the sensors on the dancers' bodies and were able to use the sensor data to modulate audio and video parameters in real-time.

We also employed the OSC protocol to facilitate communication between different software and devices, including Pure Data, Ableton Live, Resolume Arena, Touch Designer, and MIDI/OSC controllers.

As a modular synth lover, I was truly excited when Epic announced UE5's new feature related to audio, Metasound. After several month of use, both on personal and professional projects, I'm deeply convinced that it will be a pillar in interactive and generative audio's nearest future.

Here is a video showcasing some simple patches I created in this environment :

Here are some documents I wrote that explain how to use these Metasound patches in details.

MS_Arpeg

MS_BasicSynth

MS_SamplePlayer

MS_CustomScale

MS_Chords

Here is a generative tribe music patch I made in VCV Rack.

Also, sometimes, as a music composer and sound designer, I have specific needs. If a solution to these needs doesn't already exist, I enjoy programming scripts to assist me with my tasks.
For example, I've designed this script to help me promote my music on Spotify. It streamlines the entire process of finding playlist curators and contacting them, making it much faster and easier than doing it manually on the website.

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